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Who developed the original minesweeper game
Who developed the original minesweeper game








who developed the original minesweeper game
  1. Who developed the original minesweeper game how to#
  2. Who developed the original minesweeper game full#
  3. Who developed the original minesweeper game software#
  4. Who developed the original minesweeper game code#
  5. Who developed the original minesweeper game professional#

With Minesweeper you can choose between three standard playing fields with different levels of difficulty.īeginners: 81 fields, 10 mines or 35 minesĪdvanced: 256 fields, 40 mines or 99 mines The goal: The player has to uncover the empty fields and avoid those fields behind which mines are hidden. It's the perfect way to play on a Mac! Minesweeper Rules Minesweeper: Rules and BasicsĪt first glance, Minesweeper is a simple game of thought and logic.

Who developed the original minesweeper game professional#

That'll be for a rainy day.Check out them Amazon deals Play Free Online Minesweeper Game here, all day all night Play the classic game in Beginner, Intermediate, and professional modes.

  • A really difficult feature I would love to tackle would be to make a feature where the user could choose the difficulty by inputing numbers (row/col/mine numbers).
  • who developed the original minesweeper game

    I would also love to flesh out the Windows '95 thing more, making the Start button do something, add a clock to the bottom right corner, and some functional desktop icons.There are some stupid little aesthetic bugs that are making me pull my hair out, like how the cell width/height gets tweaked by a few pixels when the board is totally revealed.Like I mentioned earlier, I would love to make a "display toggle" which flips the CSS to a modernized, clean, flat, minimalist UI.I plan to continue to refine it and refer back to the many lessons learned for years to come. This project really was a lot of fun for me. Jump in the time machine and enjoy playing my first game ever made from scratch. Well you probably are wanting to stop reading this about this thing and start playing it instead.

    Who developed the original minesweeper game how to#

  • Learning about recursion and how to properly write a function that creates such an effect.
  • Figuring out the control flow of how the functions are all chained together synchronously.
  • Assigning click handlers to different events.
  • Randomizing bomb placement on the array.
  • Creating a functional timer that displayed the seconds elapsed.
  • Who developed the original minesweeper game code#

  • This approach made it a lot easier to write more concise code and not repeat myself over and over, as well as create methods on the class that would run for every cell object.
  • Creating a "Cell" class which I used to create individual "cell objects" which I assigned a ton of properties to: row#, col#, bomb t/f, # of adjacent bombs (another challenge in and of itself, btw), revealed t/f, and flagged t/f.
  • In turn, dynamically creating an array of arrays to match the visual table.
  • I created a function (with the help of Jim, of course) which parses the number from the ID on the table which converts it into a $ variable which basically appends rows/cols based on the number it grabs.
  • who developed the original minesweeper game

    Dynamically sizing the table when clicking a difficulty level.My biggest challenge with the CSS was figuring out the table styles (borders, td sizes, etc.) JavaScriptĪs this was my first time ever writing a functioning web app using JavaScript, it's not a big surprise that this section was by far the greatest challenge of the project for me. I still want to mess around with it a bit to get it perrrrfect (couldn't find the exact font used by MS). I had a lot of fun styling this to the old look of the Windows '95 desktop view. Not to mention, the gameboard itself is just a simple table. Technologies UsedĪs you can see from the source code, the HTML is very concise, as most of the action happens in the JavaScript. With that said, I am definitely going to create a modernized version of this someday soon. I'm very glad I chose this path, because I learned A LOT by simply trying to match the styles from the original game. Innovate." model of learning, so figured for my first project I needed to walk before I could run and start with the imitation phase of the learning process. I decided to roll with the OG Windows '95 look. Win by uncovering all the cells without mines!.Use "Shift + Click" to add flags to a cell if you think it's a mine.*The numbers depict how many mines are adjacent to any given cell. Click anywhere on the board to begin and start the timer.

    Who developed the original minesweeper game full#

    I remember my first experience with computers in the 90's involved playing this game a lot, so I thought what better game than this to come full circle? Anyways, here are the basic rules: Basic Gameplay ( (video_game))ĭo you know what an actual Minesweeper is? I didn't either until I read. The basic gameplay style became a popular segment of the puzzle game genre during the 1980s.īrush up on your Minesweeper history. The earliest ancestor of Minesweeper was Jerimac Ratliff's Cube. Minesweeper has its origins in the earliest mainframe games of the 1960s and 1970s.

    Who developed the original minesweeper game software#

    yep, that old classic game you remember playing on good ol' Windows '95 back in the day (in fact it was implemented in Microsoft's software updates until Windows 8).










    Who developed the original minesweeper game